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<!-- $1$ -->
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<!-- $$ -->
				<hkcstring>Animations\AggroWarning1.hkx</hkcstring>
				<hkcstring>Animations\AggroWarning2.hkx</hkcstring>
				<hkcstring>Animations\Attack1.hkx</hkcstring>
				<hkcstring>Animations\Attack2.hkx</hkcstring>
				<hkcstring>Animations\AttackPowerForward.hkx</hkcstring>
				<hkcstring>Animations\AttackPowerForward_Large.hkx</hkcstring>
				<hkcstring>Animations\AttackPowerForward_Short.hkx</hkcstring>
				<hkcstring>Animations\AttackPowerStanding.hkx</hkcstring>
				<hkcstring>Animations\CombatIdle.hkx</hkcstring>
				<hkcstring>Animations\Death.hkx</hkcstring>
				<hkcstring>Animations\Dog_Idle_Spice_Head1.hkx</hkcstring>
				<hkcstring>Animations\Dog_Idle_Spice_Head2.hkx</hkcstring>
				<hkcstring>Animations\Dog_Spice_Bark.hkx</hkcstring>
				<hkcstring>Animations\Dog_Spice_Head3.hkx</hkcstring>
				<hkcstring>Animations\Dog_Spice_Head4.hkx</hkcstring>
				<hkcstring>Animations\Dog_Spice_Lay_Idle.hkx</hkcstring>
				<hkcstring>Animations\Dog_Spice_Lay_Start.hkx</hkcstring>
				<hkcstring>Animations\Dog_Spice_Lay_Stop.hkx</hkcstring>
				<hkcstring>Animations\Dog_Spice_Lay_Tail1.hkx</hkcstring>
				<hkcstring>Animations\Dog_Spice_Lay_Tail2.hkx</hkcstring>
				<hkcstring>Animations\Dog_Spice_Lay_Tail3.hkx</hkcstring>
				<hkcstring>Animations\Dog_Spice_Scratch.hkx</hkcstring>
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				<hkcstring>Animations\Dog_Spice_Sit_Bark.hkx</hkcstring>
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				<hkcstring>Animations\Dog_Spice_Sit_Head2.hkx</hkcstring>
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				<hkcstring>Animations\Dog_Spice_Sit_Head4.hkx</hkcstring>
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				<hkcstring>Animations\Dog_Spice_Sit_Start.hkx</hkcstring>
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				<hkcstring>Animations\IdleCombat1.hkx</hkcstring>
				<hkcstring>Animations\IdleCombat2.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Wolf.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Wolf\Paired_1HMKillMoveWolfA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Wolf\Paired_1HMKillMoveWolfB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Wolf\Paired_2HMKillMoveWolfA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Wolf\Paired_2HMKillMoveWolfB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Wolf\Paired_2HWKillMoveWolfA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Wolf\Paired_ExtractWerewolfSpirit.hkx</hkcstring>
				<hkcstring>Animations\Recoil.hkx</hkcstring>
				<hkcstring>Animations\RunForward.hkx</hkcstring>
				<hkcstring>Animations\RunForwardL.hkx</hkcstring>
				<hkcstring>Animations\RunForwardR.hkx</hkcstring>
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				<hkcstring>Animations\StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\StaggerForward.hkx</hkcstring>
				<hkcstring>Animations\SwimForward.hkx</hkcstring>
				<hkcstring>Animations\TrotForward_Wolf.hkx</hkcstring>
				<hkcstring>Animations\TrotForwardL_Wolf.hkx</hkcstring>
				<hkcstring>Animations\TrotForwardR_Wolf.hkx</hkcstring>
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				<hkcstring>Animations\TurnCannedL180Flee.hkx</hkcstring>
				<hkcstring>Animations\TurnCannedL90.hkx</hkcstring>
				<hkcstring>Animations\TurnCannedL90Flee.hkx</hkcstring>
				<hkcstring>Animations\TurnCannedR180.hkx</hkcstring>
				<hkcstring>Animations\TurnCannedR180Flee.hkx</hkcstring>
				<hkcstring>Animations\TurnCannedR90.hkx</hkcstring>
				<hkcstring>Animations\TurnCannedR90Flee.hkx</hkcstring>
				<hkcstring>Animations\TurnLoopingL.hkx</hkcstring>
				<hkcstring>Animations\TurnLoopingR.hkx</hkcstring>
				<hkcstring>Animations\WalkBackward.hkx</hkcstring>
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				<hkcstring>Animations\WalkForwardL_Wolf.hkx</hkcstring>
				<hkcstring>Animations\WalkForwardR_Wolf.hkx</hkcstring>
				<hkcstring>Animations\Wolf_face_offset.hkx</hkcstring>
				<hkcstring>Animations\Wolf_Idle_Spice.hkx</hkcstring>
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			<hkparam name="ragdollName">Character Assets Wolf\skeleton.HKX</hkparam>
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						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="numBonesPerLod" numelements="0"></hkparam>
			<hkparam name="characterPropertyValues">#0035</hkparam>
			<hkparam name="footIkDriverInfo">#0030</hkparam>
			<hkparam name="handIkDriverInfo">null</hkparam>
			<hkparam name="stringData">#0029</hkparam>
			<hkparam name="mirroredSkeletonInfo">#0028</hkparam>
			<hkparam name="scale">1.000000</hkparam>
			<!-- numHands SERIALIZE_IGNORED -->
			<!-- numFloatSlots SERIALIZE_IGNORED -->
		</hkobject>

		<hkobject name="#0027" class="hkRootLevelContainer" signature="0x2772c11e">
			<hkparam name="namedVariants" numelements="1">
				<hkobject>
					<hkparam name="name">hkbCharacterData</hkparam>
					<hkparam name="className">hkbCharacterData</hkparam>
					<hkparam name="variant">#0036</hkparam>
				</hkobject>
			</hkparam>
		</hkobject>

	</hksection>

</hkpackfile>
